Advance left or right and move up or down through the courtroom lane. Positioning matters.
THE MOORE HARM SERIES PRESENTS
CTH16X-PARTE
MUTANTS OF DUE PROCESS
Six procedural mutants. Three acts of institutional opposition. One complete record worth fighting for.
P1: WASD · J ATTACK · K JUMP · L POWER P2: ARROWS · 1 ATTACK · 2 JUMP · 3 POWER
THE GAME IS THE SATIRE. THE BOOK IS THE RECORD.
DUE PROCESS SIX
CHOOSE YOUR MUTANT
SELECT YOUR MUTANT OF DUE PROCESS
SENTINEL
ACT I · THE FILING HALL0000000CONTINUES 2
GUARDIAN
THE GATEKEEPER
ALL PARTIES JOINEDCLASS ACTION!
ADVANCE THE RECORD
MOVE / DEPTH
ORIENTATION CHANGEDRestore the full record before proceeding.
FINAL DOCKET ENTRY
THE RECORD SURVIVED
SCORE0000000STANDARDCLEAR AND CONVINCING
THE GAME IS THE SATIRE. THE BOOK IS THE RECORD.