LOADING THE RECORD…

CARPOOLING TO HELL'SARCADE WITHIN THE ARCADE
READ THE BOOK AUTO

INSERT COIN · TAP A CABINET

CTH ARCADE

Original retro chaos. Zero quarters required.

THE RECORD BEHIND THE ARCADECARPOOLING TO HELLA Father’s Journey Through Maine’s Family Courts · Read the published memoir →
OPPOSING COUNSEL:

MOORE FUN ASSISTFLICK + SPECIAL · MASH P OR K FOR A NAMED 3-HIT DOCTRINE · LOWER METER COSTS

DEPRAVITY:

AN ORIGINAL CTH ARCADE PRODUCTION · NO COPIED CHARACTERS, ART, OR AUDIO

CASE ASSIGNMENT

CHOOSE YOUR LITIGANT

All fighters are fictional. Some paperwork is emotionally accurate.

TWO DEVICES · ONE RECORD

2P LAN LITIGATION

Host is the court. Guest is opposing counsel. WebRTC carries the fight directly between browsers.

DIRECT P2PDTLS encrypted · no account
01
CHOOSE LOCAL COUNSELYour fighter can change until both parties are ready.
LOCAL APPEARANCETHE ROBE

02
PAIR THE DEVICESNo signaling account: exchange one host invite and one guest answer.
CONNECTION STATUSNOT CONNECTED

Choose Host or Join to begin.

— ms

Home Wi-Fi or a phone hotspot works best. Guest networks may isolate devices. Keep both tabs open until the final order is entered.

NEUTRAL + SPECIAL
COMBAT DOCTRINEP → P → K · BUFFER THE NEXT FILINGTAP G: PERFECT OBJECTION · G+S WHILE HIT: APPELLATE BREAKER
ORDER

JUDGMENT ENTERED

RELIEF GRANTED

READ CARPOOLING TO HELLThe memoir behind the arcade

LOCAL RULES

HOW TO LITIGATE

MOBILE

Move and jump with the left joystick. Use the four right-side buttons:

  • P Punch
  • K Kick
  • P + K Throw
  • G Guard / Perfect Objection
  • S Special / Breaker / Procedurality
  • Moore Fun: flick a direction before S; mash P or K for a named 3-hit doctrine

KEYBOARD

  • A / D Move
  • W Jump
  • S Crouch
  • J Punch
  • K Kick
  • L Guard
  • I Special

SPECIALS

Direction or a held action changes the Special button:

  • Neutral / Forward / Back / Down / Up + S Five distinct motions
  • Hold P + S EX punch filing
  • Hold K + S EX kick filing
  • Hold G + S EX defensive filing

MOORE FUN pricing: ordinary filings generally cost 10–17% meter and EX filings start at 28%. Meter regenerates throughout the hearing and faster across long range.

COMBAT DOCTRINE

  • P → P → K / K → P → K / P → K → K Buffer three-hit precedent strings
  • P + K together Character-specific throw
  • Double-tap toward Dash into jurisdiction
  • Tap G at impact PERFECT OBJECTION
  • While hit: hold G + tap S APPELLATE REVERSAL · 40% meter
  • After a confirmed hit: tap S AMENDMENT CANCEL into the armed special

Later hits scale down rather than deleting the entire credibility bar. Crouching and airborne attacks have distinct reach, damage, and launch behavior.

CLOSING ARGUMENT → DEPRAVITY

Win one round and reduce opposing credibility to zero. A dark shroud freezes the arena. When CLOSING ARGUMENT appears, press SPECIAL once to enter your character-specific DEPRAVITY.

FULL GORE enables the complete blood, bone, dismemberment, stage-prop, and aftermath pass. ARCADE BLOOD reduces debris. CLEAN RECORD substitutes purple ink and paperwork.

FROM ARCADE TO RECORD

Moral Kontempt is satire. The documentary record behind the wider project is told in Carpooling to Hell: A Father’s Journey Through Maine’s Family Courts.

Open the official book page →

2P LAN LITIGATION

Use two devices on the same home Wi-Fi or phone hotspot. Player 1 hosts and shows the invite QR. Player 2 scans it, then shows the return-answer QR. Player 1 scans that back. Both parties choose fighters, mark ready, and litigate.

No account or permanent room is required. Guest networks may block device-to-device traffic.